Battlefield 5 begins with a melancholy prologue in which you play as a sequence of doomed warriors who die in progressively heinous ways.
Its purpose, I assume, is to convey the futility and agony of war. However, it feels out of place in a game where you can put on a Union Jack gas mask, leap out of a plane in mid-air, land on your feet, and then hit a Nazi over the head with a cricket bat.
DICE can’t seem to determine if war is hell or just great as hell, resulting in some bizarre tonal dissonance.
The infamously chaotic Battlefield is far from a genuine representation of a genuine, grueling battle, making a soldier’s agonized pleas of “I want to go home!” as he bleeds death sound a little tasteless.
The Swedish company must accept that its game is just a fun, goofy, knockabout shooter, since it is what it does best.
Battlefield 5 can be exciting when you’re in the midst of a conflict, with jets roaring overhead, tanks trundling past, and sniper scopes glinting in the distance.
And the deep, realistic maps just add to the chaos, especially in the post-apocalyptic Devastation, which takes place amidst the broken remnants of a bombed-out Rotterdam.
Few multiplayer games are as frantic as this one, with 64 people battling it out. And the return to World War II evokes nostalgic memories of the initial wave of Battlefield games.
This turmoil also produces some spectacular, emergent moments that might almost be choreographed set pieces, like the Spitfire I witnessed flying too low and circling a church’s bell tower, ripping a hole in the side and leaving a trail of dust and wreckage.
But this may also work against it, and I’ve lost count of the graphic problems I’ve seen, generally involving corpses being trapped in scenery or thrashing around as though reanimated by a necromancer.
Finally, there are no poor maps in Battlefield 5:
Infinite Warfare. Only a few substandard ones
This is a series known for its devastation, but you may now create things as well.
Take out your hammer, and you’ll notice the shimmering outline of sandbags, barbed wire, and other buildable fortifications on select portions of the map—usually near control points.
They can be built by any class, and you don’t have to gather materials or anything, but the process is lengthy and leaves you vulnerable to assault while you wait for a meter to slowly tick up.
The Aerodrome map is a fantastic illustration of this same as battlefield Vegas, since the entrance to a massive aircraft hangar may be blocked off with cover, Czech hedgehogs, and other obstacles to make the other team’s life more difficult.
Some maps even allow you to construct trenches for your fellow troops to travel through securely.
It never feels like the construction of these fortifications determines the result of a war, but they may drastically alter the flow of a map.
When it comes to maps, it’s a mixed bag, although some of them are among Battlefield’s greatest.
Twisted Steel is the apparent standout: a sprawling, marshy map set in France and dominated by a massive bridge, a portion of which has drastically fallen.
Below the structure lies a swampy woodland for skirmishing, but the most spectacular firefights always take place on the bridge itself, near the two capture points carefully positioned at each end of it.
When the opposition team gets possession of the bridge, regaining it is a thrilling and fulfilling task. Because of its higher location, snipers have an excellent view point on the marsh and buildings below, but thankfully.
The bridge is littered with rubble and smoldering wrecks, offering just enough cover for the other side to assault through and claw back ground.
Another fantastic map is Arras, which depicts a vast stretch of French countryside covered in vibrant yellow rapeseed fields.
The vast plains are ideal for vehicle skirmishes, while infantry may fight for control of the dispersed farmhouses and settlements.
Fjell 652, set in the Norwegian highlands, is also a lot of fun, especially the control station nestled amidst a smattering of homes.
Here’s what you’ll love to read battlefield player count
Its exposed mountaintop setting offers for some tense firefights, with potential for snipers and airplanes to make your life a living hell.
Devastation, the Rotterdam-based map
Devastation, the Rotterdam-based map I discussed previously, are not that much good.
It’s aesthetically stunning and wonderfully evocative, but the dense geometry and lack of clear, obvious pathways to each control point make it feel overcrowded and rushed.
The big desert map Hamada is wonderful for vehicle warfare, but the distances between control points.
The overall increased time-to-kill in Battlefield 5 mean you spend a lot of time rushing back to where you died and, if you’re unfortunate, being sniped by someone on the way.
Narvik and Aerodrome are located in the center.
The former is set in a Norwegian port town, and aside from a few memorable battles in an elevated rail yard on the shore, there isn’t much to recommend it.
The latter is another large, wide battlefield that is perfect for vehicles, and I only found it fascinating when both armies descended on the massive hangar in the center of the map.
In the end, there are no poor maps in Battlefield 5; only a few average ones. And that’s quite good for an online-focused FPS at launch.
Don’t forget Battlefield 6 is soon goanna launch in October 2042. So stay connected we’ll write a detailed review on that as well.